So it begins, the fantasy campaign that a member of group has been working on for sometime.
The setting is a newly discovered island/continent that each race of the old world has sent a force to explore.
Right now the expeditionary forces consist of Tomb Kings, Vampire Counts, Goblins and my Dwarfs. Each army has a predefined lord and three hero’s to lead a banner, which is an allotment of your points, very similar to the mighty empires.
My first turn I formed up three banners with my initial 3000 points, and sallied forth to carve out my kingdom.
The only real excitement during my first turn was encountering a native (Celt) village, who decided not to submit to my rule. Which lead to a more aggressive negotiations that involved Axes and cannons.
After causing some pretty heavy losses on the villagers and my only real loss was a organ gun that misfired. They have agreed now to re-negotiate,let’s see what turn two brings me.
Filed under: Dwarf's, Warhammer Fantasy Battle

That looks interesting. How did you arrange the battle against the Celts? Did you use home-brew rules for them and their movement choices, or get someone else to play them using an existing army book?
Anyway, I hope that you’ll keep your blog updated about this campaign, because I love to vicariously enjoy battles through the medium of these posts.
Our campaign master is dedicated to just running the campaign, controlling any events involving the indigenous population, being the Celts which he is basing on the warhammer ancients rules with a couple of modification to balance them for regular Fantasy. The other fun aspect of the, neutral overlord is that we have a true fog of war situation going on, with no one but the campaign master knowing where everyone is until we end up in the same territory together.